Free Polygon Reduction Tool

  1. Free Quad Polygon Reduction Tool
  2. Free Polygon Reduction Tool Online
  3. Free Polygon Reduction Tool

Action3D Reducer is a great polygon reduction tool that changes the level of detail in real-time and creates both.3ds and.x files. To reduce a 3d object, Action3D Reducer creates a progressive mesh. Free Online Photo Editor. Photo, sketch and paint effects. For Tumblr, Facebook, Chromebook or WebSites. Lunapics Image software free image, art & animated Gif creator.

Walk in the park with Simplygon

Free polygon reduction tool minecraftJoin our friend Poly on a walk through the park as they explore the Simplygon SDK. They will encounter features such as impostor, remeshing, LOD chains and a lot more as they venture into the world of 3D optimization.

Cutting edge solutions for 3D games content optimization

Free Quad Polygon Reduction Tool

Replace tedious and time-consuming manual work in 3D games content creation, reducing production time and development costs.

Skinned LODs

In games with long viewing distances and several characters, you really want to create chains of LODs. When a character is further away from the camera you want some visually similar, but cheaper to render.

Free

With Simplygon, you can automatically generate perfect looking LOD chains for all your characters. Preserving the deformation zones and general look of the character works exceptionally well.

Static object LODs

Even though static object tends to be quite cheap to render, they sum up to a significant cost when aggregated.

With Simplygon, you can easily set up automatic workflows that allows you to create LOD chains for all your static objects.
Gaining that extra bit of performance that takes your game above the target performance.

Reduction

Proxy object creation

Free

Much like with kit bashing you might want to combine sets of objects into proxy objects. They can be used when the camera is far away from them.

With Simplygon, you can easily combine parts of the level into proxy objects that retains the important visual characteristics, while rendering at a fraction of the cost of the original objects.

Free quad polygon reduction tool

Kitbashing optimization

The most efficient way of constructing environments is to have kits of building blocks that you combine to create unique objects. Unfortunately, the created objects tend be riddled with hidden geometry and costly in terms of draw calls.

With Simplygon, you can bake your final objects to create an object that visually looks the same, minus the negative effects on performance.

Vegetation optimization

Good looking vegetation is one of the performance intensive assets in game development. With Simplygon’s foliage optimizer you can generate cheap vegetation assets to be used at a distance.The assets are not only significantly lighter in terms of geometry, they will also reduce the amount of overdraw.

The process can be applied to single assets, but also used to combine several assets into one, such as a distant clearing.

Occlusion mesh creation

Only drawing what is visible to the player is one good way to cut cost of rendering. By using cheap occlusion meshes this pre-render pass can improve the game performance by miles.

With Simplygon, you can generate conservative meshes, both for occluders and occludees, to use in your occlusion culling algorithms.

Powerful features

All necessery features for high quality 3D content optimization

Reduction

Our battle tested reducer takes all asset characteristics into account when producing the best possible optimization.

Remeshing

Creates a new geometry for one or more meshes that can be used as a proxy for distant use.

Material baking

Combines several unique materials into one, which reduces the footprint both in memory and performance.

Object Aggregation

Free Polygon Reduction Tool Online

Reduces the amount of draw calls a collection of objects consumes by combining them into one mesh.

Billboard Cloud

Generates a cloud of billboards that can be used to represent complex objects, such as foliage.

Free Polygon Reduction Tool

Flipbook Impostor

Projects an object into a atlas of images that represents the object from different viewing angles.

Visibility Culling

Removes all polygons that are invisible from certain viewing angles, perfect for side scenes.

Batch Processing

Our reliable algorithms lend themselves well for automation through our competent batch processor.

Free

Free
SeatsUNLIMITED1 seat per organization or for personal use
Number of processingsUNLIMITED200 processings per day
Simplygon SDK
APIsC++, C#, Python C++, C#, Python
File Format SupportAlembic, FBX, glTF, OBJ, USDAlembic, FBX, glTF, OBJ, USD
Autodesk 3ds Max Plugin
Autodesk Maya Plugin
UE4 integration
Unity integration
Blender integrationAvailable as previewAvailable as preview
Houdini integrationAvailable as previewAvailable as preview
Distributed processing support
(Simplygon Grid, Incredibuild, FASTBuild)
Dedicated Email Support
Community Forum Support
Forced Updates
Content data share with Microsoft
Evaluation license terms Free license terms

The output polygon feature class is topologically correct. Any topological errors in the input data are flagged in the output polygon feature class. The output feature class includes two additional fields, InPoly_FID and SimPgnFlag, which contain the input feature IDs and topological errors or discrepancies of the input, respectively.

SimPgnFlag field values are as follows:

  • SimPgnFlag = 0 indicates that no errors are present.
  • SimPgnFlag = 1 indicates a topological error is present.
  • SimPgnFlag = 2 indicates features that have been split by a partition and are now below the minimum area after simplification. The flag may appear on only one part of the split feature. These features are all retained in the output feature class. This situation arises only when the Cartographic Partitions environment setting is used.
Legacy:

In previous versions of this tool, topological errors could be generated during processing. The Handling topological errors (error_option in Python) parameter is still included in the tool's syntax for compatibility in scripts and models but is now ignored and hidden from the tool's dialog box.

The SimPgnFlag field was used to flag topological errors in the output feature class that were introduced by the tool in processing. Now this field flags errors that are present in the input. Also, in the course of topology resolution, previous versions of the tool modified tolerance on a per-feature basis and stored those values in the MinSimpTol and MaxSimpTol fields. In the current implementation, the values in these fields will be the same and equal to the tolerance specified in the Simplification Tolerance parameter. Be sure to modify existing models or scripts that rely on any of these fields.